【美今詩歌集】【作者:童驛采】1999年~2020年 |訪問首頁|
鄧麗君
   

鄧麗君

 找回密碼
 註冊發言
搜索
查看: 5|回復: 0

Choosing useful listening criteria

[複製鏈接]

1

主題

0

回帖

5

積分

新手上路

Rank: 1

積分
5
發表於 1 小時前 | 顯示全部樓層 |閱讀模式
A small game prototype needs a repeating ambient cue for a quiet indoor scene. After several repeats, the boundary starts drawing attention away from the scene. I need to distinguish a poor loop boundary from a sound already present in the export. A comparison between two crossfade lengths seems like a sensible starting point. Each version would use the same level and the same unaltered middle section. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about remove suno artifacts came up during my search for another possible check. Without a comparison, I cannot tell whether processing would affect the boundary usefully. For this scene, the repeat should feel consistent with the surrounding ambience. Which checks would you make before changing the exported audio itself?
回復

使用道具 舉報

您需要登錄後才可以回帖 登錄 | 註冊發言

本版積分規則

Archiver|手機版|小黑屋|鄧麗君

GMT+8, 2026-10-15 01:18 , Processed in 0.025703 second(s), 19 queries .

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表